packet flooding client command раст что делать

Packet flooding client command раст что делать

Im writing this post now in desperation as I have had this issue for a while now and it hurt’s my community pretty bad atm.

I get pretty often «Packet Flooding: Player Tick» on my server/s and everyone get’s kicked emptying the server. I have always thought it have been network related as I host the server from my own apartment. Things such as the network getting a spike or something similar, I have 300 mbit/s in upload.

But today I can exclude my thoughts about it being a network issue. Because when everyone got kicked on my #2 server for Ticket flooding noone got kicked or noticed any lags what so ever on my #1 and #3 server and yet they are hosted on the same dedicated box and network.

So my thoughts are now that it must be a plugin or plugins that cause the server to freeze for a short time causing everyone to get kicked. My question is if there is a way or method to find out what is causing these kicks / freezes / spikes?

i7-4770k (Delided) 3.5-4.2 GHZ

3x 120 GB SSD’s (All server’s are spread out on each disk to give each server more writing speed)

Anyway to check logs? As scrolling in the server console will freeze / crash the server.

11:53 [Warning] Calling ‘OnPlayerChat’ on ‘BetterChat v5.2.1’ took 2032ms
11:53 [Info] [Better Chat] [Pro] ☪ Mr.Khan ☪: lagg
11:53 [Info] [Better Chat] [New] FDF: +
11:53 [Info] [Better Chat] [Settled] ШАмпунь #MAGICRUST: yes
11:53 [Warning] Calling ‘OnPlayerChat’ on ‘BetterChat v5.2.1’ took 817ms
11:53 [Info] [Better Chat] [New] Doxx: yepp
11:53 [Info] [Better Chat] [Settled] Xeno: a lot of lag
11:53 [Info] [Better Chat] [New] PseUdOnFiRe: yes
11:53 [Warning] Calling ‘OnPlayerChat’ on ‘BetterChat v5.2.1’ took 254ms
11:53 [Info] [Better Chat] [Regular] xJustGoAway: lag wtfd
11:53 [Info] [Better Chat] [Pro] ☪ Mr.Khan ☪: lagg
11:53 [Info] [Better Chat] [Pro] ☪ Mr.Khan ☪: fix it pls
11:53 [Info] [Better Chat] [New] patrol: цеа
11:53 [Warning] Calling ‘OnPlayerChat’ on ‘BetterChat v5.2.1’ took 158ms
11:53 [Info] [Discord Extension] Discord ratelimit reached. (Ratelimit info: remaining: 0, limit: 5, reset: 1579431236, time now: 1579431232
11:53 [Info] [Better Chat] [New] patrol: wtf
11:53 [Warning] Calling ‘OnPlayerChat’ on ‘BetterChat v5.2.1’ took average 1454ms
11:53 [Info] [Better Chat] [Regular] Mac Daddy: not now man
11:53 [Warning] Calling ‘OnPlayerChat’ on ‘BetterChat v5.2.1’ took 1235ms
11:54 [Info] [Better Chat] [Regular] szucsu: lag
11:54 [Info] [Better Chat] [New] patrol: lags

This must be the maincause I think.. But I never thought BetterChat would be a performance issue..

Источник

Packet flooding client command раст что делать

Im writing this post now in desperation as I have had this issue for a while now and it hurt’s my community pretty bad atm.

I get pretty often «Packet Flooding: Player Tick» on my server/s and everyone get’s kicked emptying the server. I have always thought it have been network related as I host the server from my own apartment. Things such as the network getting a spike or something similar, I have 300 mbit/s in upload.

But today I can exclude my thoughts about it being a network issue. Because when everyone got kicked on my #2 server for Ticket flooding noone got kicked or noticed any lags what so ever on my #1 and #3 server and yet they are hosted on the same dedicated box and network.

So my thoughts are now that it must be a plugin or plugins that cause the server to freeze for a short time causing everyone to get kicked. My question is if there is a way or method to find out what is causing these kicks / freezes / spikes?

i7-4770k (Delided) 3.5-4.2 GHZ

3x 120 GB SSD’s (All server’s are spread out on each disk to give each server more writing speed)

Anyway to check logs? As scrolling in the server console will freeze / crash the server.

11:53 [Warning] Calling ‘OnPlayerChat’ on ‘BetterChat v5.2.1’ took 2032ms
11:53 [Info] [Better Chat] [Pro] ☪ Mr.Khan ☪: lagg
11:53 [Info] [Better Chat] [New] FDF: +
11:53 [Info] [Better Chat] [Settled] ШАмпунь #MAGICRUST: yes
11:53 [Warning] Calling ‘OnPlayerChat’ on ‘BetterChat v5.2.1’ took 817ms
11:53 [Info] [Better Chat] [New] Doxx: yepp
11:53 [Info] [Better Chat] [Settled] Xeno: a lot of lag
11:53 [Info] [Better Chat] [New] PseUdOnFiRe: yes
11:53 [Warning] Calling ‘OnPlayerChat’ on ‘BetterChat v5.2.1’ took 254ms
11:53 [Info] [Better Chat] [Regular] xJustGoAway: lag wtfd
11:53 [Info] [Better Chat] [Pro] ☪ Mr.Khan ☪: lagg
11:53 [Info] [Better Chat] [Pro] ☪ Mr.Khan ☪: fix it pls
11:53 [Info] [Better Chat] [New] patrol: цеа
11:53 [Warning] Calling ‘OnPlayerChat’ on ‘BetterChat v5.2.1’ took 158ms
11:53 [Info] [Discord Extension] Discord ratelimit reached. (Ratelimit info: remaining: 0, limit: 5, reset: 1579431236, time now: 1579431232
11:53 [Info] [Better Chat] [New] patrol: wtf
11:53 [Warning] Calling ‘OnPlayerChat’ on ‘BetterChat v5.2.1’ took average 1454ms
11:53 [Info] [Better Chat] [Regular] Mac Daddy: not now man
11:53 [Warning] Calling ‘OnPlayerChat’ on ‘BetterChat v5.2.1’ took 1235ms
11:54 [Info] [Better Chat] [Regular] szucsu: lag
11:54 [Info] [Better Chat] [New] patrol: lags

This must be the maincause I think.. But I never thought BetterChat would be a performance issue..

Источник

Kicked for packet flooding

Krazy J

all players get kicked from server for the below reason, and server becomes unresponsive, but doesn’t crash.

Reason: Kicked: Packet Flooding

Wulf Community Admin

Plugins do not send packets to the server, so it’s unlikely to be a plugin.

This is an attempt to stop the recent exploit known as the «DOS» attack. It’s when the player sends a shed load of RPC messages or some shit. The result was a laggy server that was similar to a DDOS attack.

That kick is there to prevent the server from lagging.

Krazy J

This is an attempt to stop the recent exploit known as the «DOS» attack. It’s when the player sends a shed load of RPC messages or some shit. The result was a laggy server that was similar to a DDOS attack.

That kick is there to prevent the server from lagging.

cause really, I have 2 servers and its only having on one of them.

cause really, I have 2 servers and its only having on one of them.

Krazy J

I figured out why we’re getting packet flooding kicks. Building Grades 0.3.9 is causing it, If the building it a huge build and you use the up or down command. You get lag, then get kicked for packet flooding, and then it up or downs the build.

EDIT: apparently when my admin used /remove all to delete a huge base on the second server it kicked everyone for packet flooding also. so Im guessing those plugins when the build is really huge sets that packet flood kick somehow

Those plugins are known to cause lag. /up is only for admins really, but can be assigned to players but isn’t really reccomended imo.

You don’t use /remove all for large bases, you use /remove structure.

Krazy J

Those plugins are known to cause lag. /up is only for admins really, but can be assigned to players but isn’t really reccomended imo.

You don’t use /remove all for large bases, you use /remove structure.

› Genocide

I got kicked from my server for packet flood, just sitting idle in my little admin base. which seems very odd. The last commands i had run were vanish and noclip, a few minutes before I got kicked.

soverign92

I recently upgraded my internet connection and the hardware for the server and am now having issues with players being kicked due to Packet Flooding. I am trying to populate this server but noone is going to stay around if they keep getting kicked due to this. Is there some way to fix this?

Attached Files:

packet flooding client command раст что делать

postonforums.jpg

Shark-A-Holic

We’re getting it too. packet flooding client command раст что делатьI read somewhere that it occurs when an action happens to close together to cause spam. Like the invalid attacks that some bullets send off. Too many of those causes it to do it as a «dDoS prevention method.» I’m wondering if there’s a way to disable that. It’s a maxflood convar.
[DOUBLEPOST=1498240523][/DOUBLEPOST]This is from Devblog 115:

Server Flooding Protection
André Straubmeier
Players have to send a bunch of info, like their position, in regular intervals to the server and there are certain situations and exploits that can flood the server with those types of messages. While we can and should address those on the client, I also added a second layer of protection to the server this week. Players that send too many ticks in a short period of time are now automatically kicked. Server owners can adjust that threshold with the maxflood convar, but the default value seemed to give plenty of room to account for any connection quality fluctuations.

Источник

Packet flooding client command раст что делать

packet flooding client command раст что делать

packet flooding client command раст что делать

packet flooding client command раст что делать

packet flooding client command раст что делать

packet flooding client command раст что делать

packet flooding client command раст что делать

i have had that happen as well, with using ethernet and having 200/10 internet speed.

needless to say everyone on the server including admins/mods as well got kicked and seen that same message.

either something with rust server coding or could be someone ddosing people/servers, who knows.

packet flooding client command раст что делать

i have had that happen as well, with using ethernet and having 200/10 internet speed.

needless to say everyone on the server including admins/mods as well got kicked and seen that same message.

either something with rust server coding or could be someone ddosing people/servers, who knows.

Источник

Kicked for packet flooding

Crapoutz

Krazy J

server.maxtickspersecond «300»
server.maxtickspersecond «1500»

those are defaults.

Crapoutz

Ace 13

My server is has zero plugins (not even Oxide) installed and every now and then, all my players get kicked for the following message:
«Disconnected: Player Flooding: Player Tick»

This in turn affects my player base quite negatively.

Deleted 2

I’m getting this exact same isue happens to me every 10 minutes. I run a heavily modded server in my opinion I have roughly 60 plugins.

This appears to have fixed my problem

Ace 13

I’m getting this exact same isue happens to me every 10 minutes. I run a heavily modded server in my opinion I have roughly 60 plugins.

This appears to have fixed my problem

Deleted 2

ScreamingStar

just started up a server for a LAN event in town and iv added 20 or so mods and set them all up but when people try to connect half of them get the «packet flooding error» and half of them have no trouble at all. i would very much appreciate some help on this. iv got the server set up on a friends server pc with very good internet, static ip and all the works but i still cant figure out why its doings this to only half the players who connect.

Ace 13

dream 8

Try to close the fast edit mode in the server side properties ?

fleetboss

Reason: Kicked: Packet Flooding: Player Tick
how fix that?

Rusty Craft

Some players are keep disconnecting when a new player(First joiner) come in to the server other players are keep disconnecting and i do not have any error log about it. i do use ConnectMessages plugin and also ConnectionDatabase i don’t know what plugins are causing this problem. Any ideas?

Resistance

If no error logs it could be just client based

Rusty Craft

if i have 55 players are online 20 of them are instantly disconnecting whenever a NewPlayer is connected.

PunJedi

Yup, I’ve been watching console for many hours today and I can confirm. Regardless of how many are online, if someone who hasn’t joined the server since wipe joins in, it packet floods and kicks most everyone except the one who is logging in.

Nothing has changed in my plugins, hardware, or network since the update yesterday and now Ive been wrestling with this. It’s losing me players as I have no fix or info I can base off. No errors in console or logs other than the packet flood tick rate kick.

I have even gone through any plugins that might effect player onjoin but I cant isolate any specific plugin currently.

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