fatal error attempting to save in maya 2020 что делать
Fatal error attempting to save in maya 2020 что делать
the statement: » fatal error attempting to save» is a generic message from Maya saying that it has crashed, and is now attempting to save the current scene file into a temporary location
the info that is really needed is the stack trace or module that is being reported as the location of the crash.
In most cases there should be a CER (Customer Error Report) dialog that comes up and will provide a CER number that can then be looked up to see where the crash is occurring.
when there is no CER report, makes it harder to determine where to look
On Windows one can look into the Windows event log to see if there is a report with the module name
its also possible to run Maya under DevStudio with debug symbols from the Autodesk public symbol server
same process for Maya as for 3ds Max
https://area.autodesk.com/blogs/the-3ds-max-blog/debug_symbol_server_for_3ds_max_2012/
on Linux one can enable core dumps so when a crash does occur there is a core.
file generated. Can then load that file into gdb to get a stack trace
there should be a core.
file in the current directory when the crash occurs
loading it into gdb. replace the
placeholder with the actual PID of the file
/usr/autodesk/maya2020/bin/maya.bin
should load the code dump file
for customers without debug symbols from ADN one can normally get to the module/function name of the crash
the gdb command: thread apply all bt
save the output to file and see if there is something to point in the direction to look
one can run Maya under gdb. Note recent versions of gdb may come with their own embedded Python environments, which one can override with environment variable
for Mac machines there could be an Apple Crash Report log generated under
/Library/Logs/Diagnostics
there is an environment variable that one can set to attempt to create an Apple report over an Autodesk CER
Fatal error attempting to save in maya 2020 что делать
I was in the process of modelling a ring and while trying to clean up the mesh, the file crashed. I have tried to open the crash file but get the same error.
I have tried to look for solutions online, but the ones I have found are for Windows.
I am using Maya 2019 on Mac High Sierra.
I know there is a way to open the file in TextEdit and remove the corrupted data, but I have not had any luck.
I have attached a screenshot of the error and the TextEdit version of the file.
Any help would be hugely appreciated.
Create a Duplicate of your corrupted file FIRST!!
So the solution I found was to open the COPIED corrupted file using TextEdit (Right Click > Open With > Other).
This opens the file in text / code format of your file. That means everything you have done within the file, has a code equivalent within the text.
If you scroll down to the end of the TextEdit file, you’ll find the line, «// End of (FILE NAME).ma».
In order to save your file, you have to back track to a point that is salvageable.
To do that, you need to delete a section of code at the bottom of the text, NOT including the «// End of (FILE NAME).ma» line (say 20-30 lines).
Keep backtracking and deleting code a couple of times until you are at a point where you can open it. This means that when you do open it, it will open in a ‘previous’ version of your work and you will have lost a bit of the most recent work. But this is better than having to start all over again.

